![]() Though a great means of fast evasion, hammer on the jet movement for even a second too long and you’ll send yourself hurtling off from your intended landing zone. What is it?: A VR mech combat game with both single and multiplayer modes that see you battle it our on alien planets. If you’re to have any hope of avoiding attacks, though, you’ll need to master the art of jumping. Simply walking is responsive thanks to a stick system that shows you the exact speed setting you’re locked to, but rotating around with a lever on the right is purposefully clunky. Though these options don’t take full advantage of the immaculately-detailed cockpits Space Bullet has painstakingly crafted - there’s only three levers between them - they get you up and running in no time whilst you continue to absorb their nuances. Your two main modes of movement are a gear stick-like lever to walk your mech forwards and backward, or a jet-powered jump that lets you quickly clear big distances or get the drop on the enemy from above. When it comes to multiplayer, Vox Machinae was always a deceptively deep game with great controls that take time to master. Or at least as authentic as your expectations of mech combat in the far-flung future can be. Though it’s on the rusty side - both intentionally and otherwise - the complete package remains authentic. Admittedly this week’s release is a transition from early access on PC to a full launch alongside an Oculus Quest 2 port, but the studio’s had its welding mask fixed on for a good three years, bolting a full single-player campaign onto the side of an already enjoyable online romp. You jump into different classes of war machines and pilot them across alien planets with a truly immersive cockpit experience including tiny dashboard details, paint peeling off of control panels, and a smorgasbord of buttons, switches, and levers to tinker with. But, even then, I don’t think I’ve seen a more impressive leap than the one just made in Space Bullet’s Vox Machinae.Ĭast your minds back to 2018 and you’ll recall this was already an impressive multiplayer mech battler. This is certainly true of some of VR’s biggest apps, like Pistol Whip and Population: One. ![]() ![]() We often talk about how game releases are no longer the finish line for many titles. Maybe I can do res 400% too, I have not checked, the game looks great using res 300%, no jaggies.Vox Machinae remains a hefty, convincing mech combat experience now with an appreciated if glacially-paced single-player campaign. I'm getting solid 90 fps using Index res 300% and maxed out graphics - but that's using an oc'ed RTX 3090. The Steam version does not support native Oculus drivers. The PCVR version is only available on Steam. I do like just walking around in the giant mech - so I may be easy to satisfy. I think the battles - including the number of units/opponents on screen - have been designed for what the low-end Quest 2 XR Soc can handle, but surfaces, shadows, tessellation and more do take the PCVR version to another level. Taking a walk with my best friend - textures do look greatĮverything looks so small when you're big Maxing out all graphics settings, like tessellation, the game in the cockpit mode looks great - I took some shots:Ī colleague - note the realtime shadows and vast view distance I might rate the game 7/10 too, but that's 9/10 for the cockpit missions and 5/10 for the forced npc interactions. Not very good reviews - and I fully support those ratings. ![]() RoadToVR rated the game 7/10, and GMW3 (=VRFocus) rated the game 6/10. This led me to stop the campaign for a bit and start up the multiplayer." Credit to Space Bullet for combining the narrative into each character’s monologue rather than some jarring cutscene, although trying to get back to the action was laborious at points. It soon felt like a trudge walking around the various cabin compartments, made even worse by the fact that to move the story along every single person had to be spoken to, even if that’s the last thing you want to do. "The NPC’s are just awful to look at, wooden and awkward in their movements with hands and arms disappearing into their bodies. "At best, the campaign mode is a guided way to learn the game's range of unique mechs before digging into multiplayer, but if you're only here for the campaign then you'll probably be disappointed at its poorly executed story and characters, and the significant pacing issues that come along with them." The campaign has been heavily criticized though: You could say the singleplayer campaign has been Questified, but it seems that the cockpit levels are full PCVR - that is, these levels are using unchanged assets from the previous PCVR version.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |